![]() ![]() ![]() Two minutes later, the points looked to have been wrapped up as McGoldrick drilled home following a fine breakaway, although Cardiff did show some welcome signs of life late on. Morison made changes either side of that equaliser, with Aden Flint nearly having an immediate impact off the bench, but the centre-back couldn't keep his header down.Īnd Gibbs-White, having restored parity turned provider on 73 minutes, teeing up Sharp to score from close range. McGoldrick would have made it two had Smithies not scrambled across his goal to claw the ball away from the line, as the Blades begun to turn the screw. Gibbs-White initially held off on compounding Cardiff's newfound misery, sending the resulting free-kick over the bar.īut that respite wasn't to last long, as the former Swansea loanee restored parity just after the hour, curling home a sublime strike from the edge of the box. Referee John Busby had little hesitation in showing what was, in fairness, a nailed on red card. Morrison was firmly beaten for pace by Sharp following McGoldrick's through ball, and could only bring his man down with a desperate lunge from behind on the edge of the box. The visitors, chasing a third consecutive win under new boss Paul Heckingbottom, were rattled, although Jayden Bogle would have surely levelled from close range on the stroke of half time were it not for a combination of Smithies and Nelson, who both threw their bodies on the line to keep his effort out.Ĭardiff will have been firmly satisfied at the interval, but as the temperature dropped and the dark came rolling in, they lost their cool. Morison reiterated in the week that discussions over a new deal for Ralls, and indeed City's other out-of-contract stars, had not yet begun.īut this moment of quality alone means those questions will inevitably get louder.ĭavies very nearly made it two just seconds later, after producing a sensational solo run down the right before beating his man and cutting inside, only to be denied by Foderingham at the near post. That effort sparked the Bluebirds into life, and they took the lead in fine style just after half an hour.Ī wonderful looping through-ball from Ralls into the area was expertly chested down by Harris, who then turned to fire home. Sharp perhaps should have done better after diverting a weak header straight into the arms of Alex Smithies, whose legs denied the Blades striker one-on-one again just a few moments later.Ĭonor Hourihane then sent a dipping drive over the bar following a well-worked corner, before Smithies produced another smart save, this time to deny McGoldrick at the near post.Ĭardiff survived the early onslaught and were nearly ahead with their first meaningful effort on goal.Ī Joe Ralls corner caused panic in the Sheffield United box, with Nelson rising highest, only to be denied by Wes Foderingham from point-blank range, with his save coming back off the post and away. Indeed, up until the red card, Cardiff were arguably in the ascendency, although they were made to weather a storm early on. Steve Morison will no doubt have been dismayed to see his game plan so ruthlessly left in ruins following his captain's dismissal, which forced him to cut short promising showings from Harris and Isaak Davies, both of whom were drafted into the side on the back of last week's win at Luton Town. Morgan Gibbs-White levelled with a stunning curled effort, before setting up Sharp to turn in from close range.ĭavid McGoldrick then wrapped up the points two minutes later, condemning Cardiff to their eighth home defeat in nine attempts, although Mark McGuinness did add a second late on. It was a moment that arguably changed the tone of the game, and Sheffield United, who had probably started the game the brighter side, took full advantage. Mark Harris, making his first start since the 2-1 win over Huddersfield Town, struck with a superb strike just moments after Curtis Nelson's header was turned onto the post, before being replaced after the interval when Morrison received his marching orders for a foul on Billy Sharp. Sean Morrison's red card sparked a disastrous second-half collapse for Cardiff City who conceded three goals in 15 minutes in a disappointing 3-2 defeat at the hands of Sheffield United at Cardiff City Stadium.
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I felt my low sanity in the game actually effecting how I started to view aspects of the game on my own, at one point being alarmed by what I thought was a bloody sofa that only turned out to be a floral print that was messing with my eyes. ![]() When the sanity meter has reached the dangerously low zone, “Paranormal Events” become more frequent, causing radios, TVs and appliances to begin acting on their own which only further sends you spiraling. Worse is that the malicious entities also lurking around the house seem to be aware of this as well: Don’t be surprised if the light switch you flipped on switches off seconds after you walk away from it. The capricious lighting between rooms makes this easier said than done: I found myself stumbling right into pits of darkness at times and scrambling back to the safety of table lamps in previous rooms quite often. As you traipse through the hallways, rifling through cabinets and drawers searching for traces of what has transpired, the game will carefully remind you to avoid standing in the dark for too long. Low sanity beckons dangerous entities to appear that can lead to the abrupt demise of your character, surely inspired by the likes of the Amnesia and Eternal Darkness series. In lieu of a health-bar, the primary method of staying alive as you navigate the labyrinth-like manor of Visage is by maintaining your “sanity”, which is indicated by a small brain icon in the lower left-hand corner. Luckily, for scattered players like me that tend to drop things left and right, important items necessary for story progression will automatically find their way to a designated room of the house if lost and left behind at any point. Though I did feel that the controls were a bit clunky at times as I struggled to open certain drawers or light and place candles at first, I felt that I got used to them after a bit, which mostly alleviated the clunkiness. Two objects can be actively held in each hand (save the occasional two-handed item) Items include useful tools like lighters, candles and lightbulbs, and also important key items like keys that are stored in your inventory. The environments are gorgeously ominous, accentuated by the moody lighting of the home. ![]() While it can be played in VR, I opted for mouse and keyboard, but I think that the experience would be pretty similar either way. Visage is a great example of a horror game that got the perspective of gameplay down perfectly-first-person perspective is ideal for keeping tension at an all-time high as you creep around the claustrophobic corners of the house. Shortly after regaining consciousness, he rises from the pool of his own blood and stumbles through a strangely barren room. Upon starting the game, with its intimidating welcome and warning message, “ Visage is hard,” you’re greeted with an even more disturbing cutscene in which you witness first-hand as your character takes a revolver and executes a woman and two kids in a very Sinister-esque way before seemingly taking his own life as well. That’s why when I found myself jumping out of my skin at the sight of a harmless jacket hanging on the wall in Visage, I knew that developer SadSquare had nailed the psychological-horror setting perfectly. It can be achieved in a variety of ways-strategically placed jump-scares, some dread-building ambience, and an omnipresent sense of danger are just a few surefire examples of how to do so. Visage Review – Did The Microwave Just Call Me A Bitch?ĭeveloped and Published by SadSquare StudioĪvailable on PC (reviewed), Playstation 4, Xbox OneĮffective atmosphere is everything when creating an engaging horror game. ![]() ![]() We'll have to keep an eye on this one because we suspect the second digital output is only available by using an external TMDS at extra cost.Īlso note that a dual-link DVI connection is not included in its spec, so it's limited to 1920x1200 via DVI and by extension, HDMI. Intel did firmly state Clarkdale can run two independent digital outputs, however on many motherboards we see the usual digital switcher that means you have to choose between DVI and HDMI. Intel also claims support for DisplayPort with audio, but we've nothing yet in our lab to test this, and we've also yet to see any motherboard or portable device with dual HDMI ports too. I can already hear those seriously interested in building a Media PC diving for your wallets. 24Hz support is rolled over from the X4500HD, and likewise there's the excellent de-interlacing, noise reduction and full-HD decoding of AVCHD, VC1 and MPEG-2 codecs. ![]() There's full Blu-ray support with picture-in-picture and HDMI 1.3a that includes the native 36-bit deep colour and bit-streaming of HD audio formats from Dolby and DTS via a protected audio path. Apart from picking the premium chips for mobile parts, this is also partly why their TDP is a lot lower.īack to the support for video though and from the slides Intel has ticked almost every box we can think of. On the subject of TDP - desktop Clarkdale CPUs have a single GPU clock speed, whereas mobile GPU parts can actually reduce in clock speed to just 133MHz to save power, and even TurboBoost if there's more graphics than CPU required. Remember, that Intel aims for the broadest markets and on the technical side, there's a transistor budget and CPU TDP to think of. This is also why Intel doesn't push its graphics harder than 12 shaders and add more support than DirectX 10 - that's all the shader horsepower it feels it needs for casual gaming and video postprocessing. Admittedly very popular games, but what we here at bit-tech want to play? Not really. Most of its graphics slides in the presentation here were geared that way, with only a dip into The Sims and World of Warcraft. Intel is very clearly concentrating on its video playback performance, not its gaming. It connects to the 32nm CPU die directly via an internal QPI link, precisely the kind of modular design Intel (and AMD) have been talking about. The graphics chip is architecturally interesting it's actually a 45nm chip which contains, along with the graphics, the memory controller, PCI-Express and DMI link to the PCH too. Intel's newly launched Clarkdale CPUs - the Core i3 and lower end Core i5 models - feature integrated Intel graphics, branded GMA HD. The best part about it was Intel's awesome Clear Video that clearly exceeded the competition in terms of picture quality and had features like de-interlacing and inverse telecine that actually worked. On the upside though, since the more recent X4500HD for LGA775 Core 2 CPUs (which was developed from the X3500), Intel finally had graphics that could cope well with video playback: real h.264 acceleration at HD resolutions and with later updates, proper 24Hz support. It goes without saying that enthusiasts and gamers give Intel a tough time for its integrated graphics, and for the most part it's entirely justified: Intel has never produced integrated graphics worth gaming with, and driver updates occur more infrequently than we get sun in London. Intel GMA HD Graphics: Is It Any Good? Manufacturer: Intel The explosion doesn't happen until you do. 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